A downloadable game for Windows

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Magnet Man Adventures is a 8-Bit retro platformer that's as attractive as it is repulsive. Harness the incredible power of magnets to bounce, zip and dash your way through 4 worlds full of danger and pixels! Generate magnetic fields to avoid obstacles, defeat enemies and explore!

Rated 4.3 out of 5 stars
(4 total ratings)
Tags8-Bit, chiptune, magnets, Physics, Pixel Art, Retro, Robots
Average sessionA few minutes
InputsKeyboard, Gamepad (any)


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Click download now to get access to the following files:

magnet-man-adventures-win.zip 17 MB
Version 4


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Hi, it says it supports any gamepad but it doesn't work with DirectInput ones, only the Xbox 360 controller works.

Hey surashu, thanks for checking out my game!

Both DirectInput and XInput pads should work...did you try pressing a button on the title screen? If you don't show the game you're using a controller on the title screen it might not pick up on it. Also, does the pad just not work at all or is the mapping just messed up?

Finally, could you tell me what pad you're using? Then I'll try to look into it!

I'm using a Logitech F310 gamepad that has a switch at the back that lets you toggle between DInput and XInput modes for different game support. Weirdly enough, it now works but I don't know if it's because I already made progress on the levels. I tried starting a new game and it still works so I guess all's well? 😆


Phew, glad to hear it! That could have been annoying to debug...

Hope you're enjoying the game, let me know what you think!

At least you have improved something on the physics of the magnetic platforms, good work.

Is great the concept of magnetic platforms, but there are times that it costs a lot to use them well to be able to move forward, or just not working correctly.

Hey, thanks for playing! Could you give me an example when/where the magnetic platforms didn't work correctly?

(1 edit)

Level 5 has only one magnet and no matter what you do, you can never go any higher to reach the top platform. 

The concept is interesting but the game still needs polish. I could critique the game but I assume that you've moved on from this one? If not, let me know.

As for what magnets didn't work correctly, I can't tell because to me they worked as they should.