Is it possible to get this game's OST somewhere?
A downloadable game for Windows, macOS, and Linux
Grab your Speer and use it to make your way through this puzzle-platformer! Throw your Speer into walls and use it as a platform, hurl it at switches, hit enemies in the face with it, power it up with unique abilities...the possibilities are endless!*
Each room is filled with obstacles and items, from spikes and lasers to portals, bouncepads and breakable walls. In order to make it through the 100+ levels you'll have nothing but your Speer, your wits and your reflexes. Are you up to it?
- Use your Speer as a makeshift platform
- 100 levels spread across 4 worlds
- Secrets to unlock
- Joypad support
- Pixels (big ones)
- Stuck? Skip levels and revisit them later!
*The possibilities are not endless
"A stylish retro puzzle platformer with some great level design and speer hurling gameplay that’s well worth taking a stab at." -KJ Robertson, Alpha Beta Gamer
"[...]Speer delivers some very clever puzzles. Speer [is] a game that’s often challenging but rarely frustrating. That’s a balance few games get right." -Matthew Codd, Shindig
In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:
- Update 1.1.1: Disabling the GamepadJan 19, 2018
- Update 1.1.0: Key Config and Mac Builds!Jan 17, 2018
- Update 1.0.6 is Live!Jan 13, 2018
- Updates and BitsDec 23, 2017
- [Speer] RELEASED!Dec 20, 2017
- Tools (Part 2) - Level CreationDec 09, 2017
- Preview Build Now Available for Linux!Dec 06, 2017
- Preview Build UPDATENov 24, 2017
Log in with itch.io to leave a comment.
This was a great minimalist lo-fi puzzle platformer that is somewhat held back by a few issues with UI and design.
I liked the great mix of platforming and puzzling. A great example of this was the ability to use the speer to climb walls. It was consistently delightful, and felt entirely satisfying throughout the run. I also liked that the speer had a small throwing arc, and this was even relevant in a few levels. Finally, levels are plentiful and varied, while still being rather quick to complete.
I did have a few issues with the UI in particular, though I feel like these could easily be fixed. First of all, both speer-throwing (which pushes stuff away) and grabbing, i.e. two opposing actions, are on the same context-sensitive button. This led to a lot of feelsbad moments for me. I had to restart so many levels because I accidentally shot something I'd intended to grab. This either destroyed it, or pushed it away - often into spikes.
Secondly, it's too easy to drop items on a controller. You're supposed to drop them with Down on the D-Pad, but they also often got dropped when I used the analog stick and dipped slightly below the horizontal line, i.e. when the analog stick sent a Down signal (maybe this was a bug?). I found a workaround by always keeping the stick in the upper half, but it was pretty irritating.
Thirdly, there's an "Annoyed?" level skip prompt. I very much appreciate the intent behind this feature, but the implementation had an unfortunate UI: upon death, it pops up without delay, and the button prompt defaults to "yes". I frequently died while pressing X to throw speers, at some point the Annoyed prompt popped up, and so I accidentally skipped to the next level. So the "Annoyed?" prompt became a self-fulfilling prophecy.
In terms of the design, I wasn't a fan of the power gems. I often had to reset levels because I accidentally broke such a gem at the wrong time, or because I shot a power speer a few pixels too low or too high. I wish the dev had found a design that allowed these gems to respawn (without trivialising the puzzles).
The timed speer obstacle was another cause of frustration. And finally, it was weird that you couldn't drop down, then move sideways into a niche 1 tile high. I don't mind that as a standalone design, but it runs counter to most platformers, and in this game there was no visual indication that anything would be different.
Finally, a design I was ambivalent about: A few of the levels in the later stages aren't tightly designed, i.e. you can collect the emblem (= 100% the level) without using all the gems and items. I didn't exactly mind, since I'd gotten somewhat exhausted by that point. But I expect this wasn't intentional.
Ultimately, I liked Speer, and without these few UI issues, I think I might have loved it. It's polished and enjoyable enough that I'm surprised it wasn't released on Steam.
But seriously, if the three minor UI issues I've pointed out above were fixed, I think this game could do decently on Steam. Certainly enough to recoup the 100$ Steam fee. If you can't justify spending that money, I'm willing to offer a bet.
this game is so charming!!
How On Earth do you beat 4 - 21, i want to finish the game so bad but im just stuck, its really annoying
On my way, hang in there! Just started world 4.
It's easy :) Throw the portal on the yellow pad (from a distance) use it to fire on the red switch and your good to go.
You don't need the green diamond. And you need the yellow only to get to the medal.
I recently got [Speer] and i LOVE this game. I was wondering if anyone has any idea on how I could go about TASing this game.
Hey, I've been working on speedrunning this game (wr as of now), and just uploaded a video with exactly what you're looking for. If you're still interested, I'd love to work with you to see how far we could push this game. Just comment on the video or email me at email@example.com
FYI you can move a flaming ball when you throw a sponge into it, which can also result in trapping it in walls ;)
It would be nice to be able to reconfigure the movement keys as well as the action keys. Also the captions that come up for the sponge refer to the old keys before rebinding, which is a little confusing.
These weird symbols appeared when I threw a lot of speers at once... and also (rot13: Zl yrnfg snibhevgr yriryf ner gur barf jvgu gur trzf fvapr lbh unir gb erfgneg gur ragver yriry vs lbh znxr bar zvfgnxr, naq univat ynfre jnyyf abg zngpuvat gur pbybhe bs gurve pbeerfcbaqvat ohggba (yvxr va guvf fperra) vf obthf. Nsgre V pbzcyrgrq 4-25, V tbg gur gvzr nggnpx bcgvba naq svir rkgen fgntrf, ohg jura V pbzcyrgrq gubfr gur gvzr nggnpx bcgvba qvfnccrnerq! V fgvyy unira'g tbggra nyy gur rzoyrzf gubhtu...)
It'll be great to see it running on a megadrive ;D
check out quinpl / nail 'n' scale for msx and gb, respectively
This is exactly what I needed in my life. A perfectly balanced out difficulty curve and an awesome soundtrack + visuals. I love it!
Epic platformer. A must buy.
Really like the game so far! Noticed one bug though, if you restart the room from the pause menu the music stops playing until you exit to the main menu and choose the stage again. Runs great otherwise though!
Super fun game. Great to zone out and work through a few levels. Would love to see this on mobile someday in the future. Has both style and personality, take my money already.
I love the core mechanic! I'm really looking forward to some hard levels you come up with!
Great game (even with what you've got so far)!
Fun mechanics and just the right level of difficulty (for someone like me!)
All the best! :D