The Old Switcheroo
Know what a good puzzle-platformer needs? Puzzles. And what's really helpful when making puzzles in an actiony-sort of game? Switches! So this week I've been expanding the switch mechanics in the game. Let's take a look!
First of all, switches are now color-coded so you'll know exactly what toggles what. To facilitate this I've slightly changed the design of the switches themselves; Instead of changing color they now simply glow (or they don't).
Secondly, multiple switches can now affect the same object. This is a feature I've been missing while making test levels, so I've decided to implement it (even though it was a lot more annoying than it should have been, since the codebase wasn't built for it...oh well).
But simply having more switches would be kind of boring, so I've added another type of switch: The Stickswitch. These are switches that are only active while the Speer is stuck in them; once it disappears, it toggles back. And yes, that should get tricky.
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