Widescreen
Just a quick announcement: [Speer] now runs at a widescreen resolution!
Usually that wouldn't be worthy of an announcement I suppose, but I did have to think about this for a while. I'm usually a fan of the 4:3 aspect ratio (especially when it comes to retro games) so I was a bit reluctant to deviate from that. However, I think it's the best choice for the game.
[Speer] is a room-based puzzle game, so the more of the room you see at any one time the better. The change in aspect ratio gives me 6 more tiles to work with horizontally which makes quite a difference in densely packed levels. It also prevents unnecessary scrolling; I had levels where only 2 tiles were outside the original view, and forcing the game to scroll just for that feels a bit backwards, _especially_ when the screen looks cut off in fullscreen. It just made the most sense to go widescreen.
I think I'm happy with the change and I'm already using this extra space to come up with some more devious levels, so you can look forward to that!
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[Speer]
Use your Speer as a platform!
Status | Released |
Author | and0 |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Difficult, Minimalist, one-hit-kill, portal, Puzzle-Platformer |
More posts
- Update 1.1.1: Disabling the GamepadJan 19, 2018
- Update 1.1.0: Key Config and Mac Builds!Jan 17, 2018
- Update 1.0.6 is Live!Jan 13, 2018
- Updates and BitsDec 23, 2017
- [Speer] RELEASED!Dec 20, 2017
- Tools (Part 2) - Level CreationDec 09, 2017
- Preview Build Now Available for Linux!Dec 06, 2017
- Preview Build UPDATENov 24, 2017
- Preview Build Released!Nov 21, 2017
- Quantum Collision Issues FollowupNov 10, 2017
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