Quantum Collision Issues
[Speer] » Devlog
Despite having worked on and tested the game for months now, I ran into a rather severe bug today. Before I waste time with explanations, just take a look:
As you can probably imagine, the second barrel isn't supposed to just phase through the block like that. Seems like the issue is having two objects on the same block, right? Well...that's what I thought at first, but things got a lot weirder the more time I spent digging around. And I mean weird. Look at this stuff:
Now what is going on here? Once I read up on some quantum theory (as well as black magic for good measure) I'll let you know.
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[Speer]
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Status | Released |
Author | and0 |
Genre | Platformer |
Tags | 2D, 8-Bit, Colorful, Difficult, Minimalist, one-hit-kill, portal, Puzzle-Platformer |
More posts
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- Update 1.1.0: Key Config and Mac Builds!Jan 17, 2018
- Update 1.0.6 is Live!Jan 13, 2018
- Updates and BitsDec 23, 2017
- [Speer] RELEASED!Dec 20, 2017
- Tools (Part 2) - Level CreationDec 09, 2017
- Preview Build Now Available for Linux!Dec 06, 2017
- Preview Build UPDATENov 24, 2017
- Preview Build Released!Nov 21, 2017
- Quantum Collision Issues FollowupNov 10, 2017
Comments
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If anyone sees the 2 gifs without the accompanying text they will think it as a creative game mechanic to dislodge object from their platforms.
Will wait for the resolution post.
I just posted a follow-up post that kind of explains what's going on.
https://ohsat-andrej.itch.io/speer/devlog/14890/quantum-collision-issues-followu...