Quick update this time around as I was in the hospital for a busted knee and didn't get around to doing all that much interesting stuff...or maybe I should say: interesting stuff that I can show off right now...? Oh yes, you'd better believe something big is coming soon!
Anyway, I've added some dust effects to make the game seem a bit more lively and dynamic. I'm always a fan of the little things in games, and I feel like the devil sitting in the details can make a good game great. Not sure if that's the case here but at least it looks spiffy!
The other thing I've added is portals. Yes, of course this game was going to have portals in it. Currently they only work for Speers, although I am considering making them work for the player too. I'll have to see if I can come up with some puzzles that would justify adding that feature. I want to keep this game focused and clean, so everything should have a purpose. If you have any ideas, let me know!
And that laser barrier you see there? That kills you. Your Speer however can pass through, as you can see...
And that's it for this small update. As I said I'm working on something big which I can hopefully show you guys soon. Another thing I've got cooking are some blog posts spotlighting the various tools I'm using to make [Speer]. So if you're into that sort of thing (or just the game I guess) make sure to follow the project here on itch.io and stalk me on Twitter for more frequent updates!